Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
19 |
Advanced training in a specialist field. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
23 |
Advanced training in a specialist field. |
2 |
26 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
3 |
26 |
Continued as Citizen (Colonist). |
3 |
27 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
4 |
27 |
Became a Rogue (Thief). |
4 |
31 |
A police detective or rival criminal forces Troy Buckman to flee and vows to hunt Troy Buckman down. Gain an Enemy. |
5 |
31 |
Entered Merchant Academy with the Business curriculum. |
5 |
34 |
Join a social movement. |
5 |
35 |
Graduated. |
6 |
35 |
Became a Merchant (Broker). |
6 |
35 |
Promoted to Merchant (Broker) rank 1. |
6 |
38 |
Make an unexpected connection outside Troy Buckman's normal circles. Gain a Contact. |
6 |
39 |
Promoted to Merchant (Broker) rank 2. |
7 |
39 |
Continued as Merchant (Broker). |
7 |
40 |
Make an unexpected connection outside Troy Buckman's normal circles. Gain a Contact. |
7 |
43 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
8 |
43 |
Continued as Merchant (Broker). |
8 |
47 |
Befriend a useful ally in one sphere. Gain an Ally. |
8 |
47 |
Promoted to Merchant (Broker) rank 4. |