Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Physician). |
1 |
20 |
Win a prestigious prize for Troy Cain's work. |
2 |
22 |
Voluntarily left Physician |
2 |
22 |
Became a Scout (Explorer). |
2 |
24 |
Spend several years jumping from world to world in Troy Cain's scout ship. |
2 |
26 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Scout (Courier) with previous rank. |
3 |
29 |
Perform an exemplary service for the scouts. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Failed to qualify for Surveyor (Scout). |
4 |
30 |
Continued as Scout (Courier). |
4 |
32 |
When dealing with an alien race, Troy Cain botch an opportunity to gather extra intelligence about them. |
4 |
32 |
Psychologically damaged by Troy Cain's time in the scouts. |
5 |
34 |
Continued as Scout (Courier). |
5 |
36 |
Troy Cain's scout ship is one of the first on the scene to rescue the survivors of a disaster but Troy Cain fail to help. Gain an Enemy. |
5 |
36 |
Troy Cain inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Failed to qualify for Field Researcher (Scholar). |
6 |
38 |
Became a Drifter (Scavenger). |
6 |
40 |
Nearly killed. Fully recovered. Owe 40,000 for medical bills. |
7 |
40 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
41 |
Risk Troy Cain's fortune on a possibility lucrative deal and win. |
8 |
44 |
Continued as Merchant (Merchant Marine). |
8 |
46 |
Befriend a useful ally in one sphere. Gain an Ally. |