Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
22 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
2 |
22 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
2 |
23 |
Moved to a new world. |
2 |
26 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
3 |
26 |
Voluntarily left Holy Warrior |
3 |
26 |
Became a Agent (Corporate Agent). |
3 |
28 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
3 |
30 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
4 |
30 |
Continued as Agent (Corporate Agent). |
4 |
33 |
Unknown McKee went above and beyond the call of duty. |
4 |
34 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
5 |
34 |
Continued as Agent (Corporate Agent). |
5 |
36 |
Unknown McKee's work ends up coming home with Unknown McKee, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
6 |
36 |
Failed to qualify for Performer (Entertainer). |
6 |
36 |
Submitted to the draft. |
6 |
36 |
Became a Scout (Surveyor). |
6 |
38 |
Unknown McKee's scout ship is one of the first on the scene to rescue the survivors of a disaster but Unknown McKee fail to help. Gain an Enemy. |
6 |
38 |
Unknown McKee's ship is damaged, and Unknown McKee have to hitch-hike Unknown McKee's way back across the stars to the nearest scout base. |
6 |
38 |
Gain 4 Contacts. Gain 2 Enemies. |
7 |
40 |
Continued as Scout (Surveyor). |
7 |
41 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
7 |
44 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
8 |
44 |
Continued as Scout (Surveyor). |
8 |
48 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
9 |
48 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
48 |
Retired at age 48. |