Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
22 |
Perform an exemplary service for the scouts. |
2 |
22 |
Continued as Scout (Surveyor). |
2 |
24 |
Van Carnall have no idea what happened to Van Carnall – they found Van Carnall's ship drifting on the fringes of friendly space. |
3 |
24 |
Became a Merchant (Free Trader). |
3 |
27 |
Severely injured. |
3 |
28 |
Promoted to Merchant (Free Trader) rank 1. |
4 |
28 |
Continued as Merchant (Free Trader). |
4 |
32 |
A good deal ensures Van Carnall is living the high life for a few years. |
5 |
32 |
Continued as Merchant (Free Trader). |
5 |
35 |
A sudden war destroys Van Carnall's trade routes and contacts, forcing Van Carnall to flee that region of space. |
5 |
35 |
Gain rebels as Enemy |
6 |
35 |
Failed to qualify for Artist (Entertainer). |
6 |
35 |
Submitted to the draft. |
6 |
35 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
6 |
38 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
7 |
38 |
Became a Drifter (Barbarian). |
7 |
42 |
Offered job by a patron. Now owe him a favor. |
8 |
42 |
Failed to qualify for Corporate Agent (Agent). |
8 |
42 |
Switched to Drifter (Scavenger). |
8 |
43 |
Encounter a Psionic institute. |
8 |
43 |
Tested for psionic powers |