Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
Made lifelong friends. Gain 2 Allies. |
1 |
25 |
Failed as a colonist. |
2 |
25 |
Became a Merchant (Broker). |
2 |
29 |
Make an unexpected connection outside Van Jack's normal circles. Gain a Contact. |
3 |
29 |
Continued as Merchant (Broker). |
3 |
31 |
Spend time with an alien race. Gain a contact. |
4 |
33 |
Continued as Merchant (Broker). |
4 |
34 |
Embroiled in legal trouble. |
5 |
37 |
Continued as Merchant (Broker). |
5 |
40 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
6 |
40 |
Became a Entertainer (Journalist). |
6 |
42 |
Van Jack is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
7 |
42 |
Failed to qualify for Enforcer (Rogue). |
7 |
42 |
Became a Drifter (Barbarian). |
7 |
46 |
Nearly killed. Fully recovered. Owe 35,000 for medical bills. |