Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Find Ancient Technology. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
23 |
Attacked by enemies that Van Parlow easily defeat. |
2 |
23 |
Gain Enemy if Van Parlow don't already have one. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
29 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
4 |
29 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
33 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
5 |
33 |
Became a Entertainer (Artist). |
5 |
37 |
Expose or are involved in a scandal of some sort. |
6 |
37 |
Became a Merchant (Free Trader). |
6 |
39 |
Make an unexpected connection outside Van Parlow's normal circles. Gain a Contact. |
6 |
41 |
Promoted to Merchant (Free Trader) rank 1. |
7 |
41 |
Continued as Merchant (Free Trader). |
7 |
45 |
Van Parlow's business or ship thrives. |
7 |
45 |
Promoted to Merchant (Free Trader) rank 2. |
8 |
45 |
Continued as Merchant (Free Trader). |
8 |
49 |
Bankrupted by a rival. Gain the other trader as a Rival. |