Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
20 |
Spent time maintaining and using heavy vehicles. |
2 |
22 |
Continued as Citizen (Worker). |
2 |
25 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
2 |
26 |
Promoted to Citizen (Worker) rank 1. |
3 |
26 |
Continued as Citizen (Worker). |
3 |
27 |
Advanced training in a specialist field. |
4 |
30 |
Continued as Citizen (Worker). |
4 |
32 |
Severely injured. Owe 3,750 for medical bills. |
5 |
32 |
Failed to qualify for Merchant Marine (Merchant). |
5 |
32 |
Became a Drifter (Scavenger). |
5 |
34 |
Amnesia. |
5 |
36 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
36 |
Continued as Drifter (Scavenger). |
6 |
37 |
Betrayed by a friend. One of Walker Doyle's Contacts or Allies betrays Walker Doyle, ending Walker Doyle's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
37 |
Became a Noble (Diplomat) with the new title Intern. |
7 |
41 |
Refused a challenge to a duel for Walker Doyle's honour and standing. |
7 |
41 |
Promoted to Noble (Diplomat) rank 1 with the new title 3rd Secretary. |
8 |
41 |
Continued as Noble (Diplomat). |
8 |
42 |
A new romantic starts. Gain an Ally. |
9 |
45 |
Attempted to change assignments. |
9 |
45 |
Failed to qualify for Administrator (Noble). |
9 |
45 |
Continued as Noble (Diplomat). |
9 |
48 |
Lightly injured, no permanent damage. Fully recovered. |