Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
21 |
Given specialist training in vehicles. |
2 |
22 |
Voluntarily left Corporate Agent |
2 |
22 |
Became a Rogue (Enforcer). |
2 |
23 |
Betrayed by a friend. One of Walker Sanders's Contacts or Allies betrays Walker Sanders, ending Walker Sanders's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
23 |
Became a Scout (Surveyor). |
3 |
26 |
Walker Sanders have no idea what happened to Walker Sanders – they found Walker Sanders's ship drifting on the fringes of friendly space. |
4 |
26 |
Became a Scholar (Physician). |
4 |
28 |
Advanced training in a specialist field. |
5 |
30 |
Continued as Scholar (Physician). |
5 |
31 |
Advanced training in a specialist field. |
6 |
34 |
Continued as Scholar (Physician). |
6 |
36 |
Agreed to perform research that goes against Walker Sanders's conscience. Gain 2 Enemies. |
7 |
38 |
Continued as Scholar (Physician). |
7 |
41 |
Entangled in a bureaucratic or legal morass that distracts Walker Sanders from Walker Sanders's work. |
8 |
42 |
Continued as Scholar (Physician). |
8 |
44 |
Spend time with an alien race. Gain a contact. |
8 |
46 |
Promoted to Scholar (Physician) rank 1. |