Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
A prank goes horribly wrong. Gain an Enemy |
1 |
25 |
Left the colonies with honors. |
2 |
25 |
Became a Navy (Flight) with the new title Crewman. |
2 |
26 |
Severely injured. Fully recovered. |
3 |
26 |
Became a Rogue (Thief). |
3 |
28 |
Wallace Stanway spend months in the dangerous criminal underworld. |
3 |
30 |
Promoted to Rogue (Thief) rank 1. |
4 |
30 |
Continued as Rogue (Thief). |
4 |
31 |
Betrayed by a friend. One of Wallace Stanway's Contacts or Allies betrays Wallace Stanway, ending Wallace Stanway's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
31 |
Failed to qualify for Physician (Scholar). |
5 |
31 |
Submitted to the draft. |
5 |
31 |
Became a Merchant (Merchant Marine). |
5 |
35 |
Wallace Stanway's ship or starport is destroyed by criminals. Gain them as an Enemy. |
6 |
35 |
Became a Drifter (Scavenger). |
6 |
38 |
Wallace Stanway run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
38 |
Failed to qualify for Surveyor (Scout). |
7 |
38 |
Switched to Drifter (Wanderer). |
7 |
42 |
Spend time with an alien race. Gain a contact. |
8 |
42 |
Continued as Drifter (Wanderer). |
8 |
45 |
Find valuable salvage. |