Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
21 |
Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
1 |
22 |
Promoted to Rogue (Thief) rank 1. |
2 |
22 |
Continued as Rogue (Thief). |
2 |
24 |
Gained a contact. |
3 |
26 |
Continued as Rogue (Thief). |
3 |
29 |
Involved in a feud with a rival criminal organization. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
38 |
Risk Watson Howlett's fortune on a possibility lucrative deal and win. |
5 |
38 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
38 |
Continued as Merchant (Merchant Marine). |
7 |
42 |
Voluntarily left Merchant Marine |
7 |
42 |
Became a Citizen (Corporate). |
7 |
43 |
Watson Howlett learn something Watson Howlett should not have – a corporate secret, a political scandal – which Watson Howlett can profit from illegally. |
7 |
43 |
Gain a criminal contact. |
7 |
46 |
Promoted to Citizen (Corporate) rank 1. |