Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
1 |
22 |
Watson Remmington faith is shaken. |
2 |
22 |
Voluntarily left Holy Warrior |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
23 |
A good deal ensures Watson Remmington is living the high life for a few years. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
27 |
Watson Remmington's ship or starport is destroyed by criminals. Gain them as an Enemy. |
4 |
27 |
Failed to qualify for Colonist (Citizen). |
4 |
27 |
Submitted to the draft. |
4 |
27 |
Became a Army (Infantry) with the new title Private. |
4 |
31 |
Surrounded and outnumbered by the enemy, Watson Remmington hold out until relief arrives. |
4 |
31 |
Commissioned in Army (Infantry) with the new title Lieutenant. |
4 |
31 |
Promoted to Army (Infantry) officer rank 2 with the new title Captain. |
5 |
31 |
Continued as Army (Infantry). |
5 |
32 |
Lightly injured, no permanent damage. Fully recovered. |
6 |
32 |
Failed to qualify for Scientist (Scholar). |
6 |
32 |
Became a Drifter (Wanderer). |
6 |
35 |
Offered job by a patron. Now owe him a favor. |
7 |
36 |
Became a Agent (Law Enforcement) with the new title Rookie. |
7 |
40 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
8 |
40 |
Switched to Drifter (Scavenger). |
8 |
44 |
Watson Remmington do not know what happened to Watson Remmington. There is a gap in Watson Remmington's memory. |
9 |
44 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
48 |
Watson Remmington retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
9 |
48 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |