Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
21 |
Moved to a new world. |
1 |
22 |
Promoted to Rogue (Thief) rank 1. |
2 |
22 |
Continued as Rogue (Thief). |
2 |
26 |
Involved in a feud with a rival criminal organization. |
2 |
26 |
Promoted to Rogue (Thief) rank 2. |
3 |
26 |
Continued as Rogue (Thief). |
3 |
29 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
3 |
30 |
Promoted to Rogue (Thief) rank 3. |
4 |
30 |
Voluntarily left Thief |
4 |
30 |
Became a Drifter (Scavenger). |
4 |
32 |
Nearly killed. Owe 25,000 for medical bills. |
5 |
32 |
Became a Scout (Explorer). |
5 |
33 |
Wayne Jenkins's ship is damaged, and Wayne Jenkins have to hitch-hike Wayne Jenkins's way back across the stars to the nearest scout base. |
5 |
33 |
Gain 1 Contacts. Gain 1 Enemies. |
6 |
33 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
35 |
A notable academic consults with Wayne Jenkins about a publication or documentary he is working on. Gain a Contact in academia. |
6 |
37 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
7 |
37 |
Continued as Believer (Missionary/Humanitarian). |
7 |
39 |
Wayne Jenkins refuse to secretly provide religious rites for a dying leader or noble, because they do not share Wayne Jenkins's faith. |
8 |
41 |
Continued as Believer (Missionary/Humanitarian). |
8 |
44 |
Wayne Jenkins accepted an offer of inducements to betray Wayne Jenkins's faith. Gain 460,000 in cash. |
8 |
45 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
9 |
45 |
Failed to qualify for Merchant Academy. |
9 |
45 |
Submitted to the draft. |
9 |
45 |
Became a Army (Infantry) with the new title Private. |
9 |
48 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |