Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Find Ancient Technology. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
24 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
3 |
24 |
Became a Scout (Courier). |
3 |
27 |
When dealing with an alien race, Wheeler Fleming have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
3 |
28 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
4 |
28 |
Attempted to change assignments. |
4 |
28 |
Switched to Scout (Surveyor) with previous rank. |
4 |
31 |
Wheeler Fleming's ship is damaged, and Wheeler Fleming have to hitch-hike Wheeler Fleming's way back across the stars to the nearest scout base. |
4 |
31 |
Gain 2 Contacts. Gain 2 Enemies. |
5 |
31 |
Failed to qualify for Field Researcher (Scholar). |
5 |
31 |
Submitted to the draft. |
5 |
31 |
Became a Marine (Ground Assault) with the new title Marine. |
5 |
35 |
Wheeler Fleming is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
6 |
35 |
Returned to Drifter (Wanderer). |
6 |
38 |
Wheeler Fleming run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
38 |
Failed to qualify for Broker (Merchant). |
7 |
38 |
Switched to Drifter (Scavenger). |
7 |
40 |
Wheeler Fleming do not know what happened to Wheeler Fleming. There is a gap in Wheeler Fleming's memory. |
8 |
40 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
8 |
43 |
Wheeler Fleming retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
9 |
44 |
Voluntarily left Mainstream Believer |
9 |
44 |
Returned to Drifter (Wanderer). |
9 |
48 |
Wheeler Fleming run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
48 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
48 |
Retired at age 48. |