Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
19 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
2 |
19 |
Became a Merchant (Broker). |
2 |
20 |
A sudden war destroys Wilber Morrison's trade routes and contacts, forcing Wilber Morrison to flee that region of space. |
2 |
20 |
Gain rebels as Enemy |
3 |
20 |
Failed to qualify for Explorer (Scout). |
3 |
20 |
Submitted to the draft. |
3 |
20 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
23 |
Wilber Morrison's work ends up coming home with Wilber Morrison, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
4 |
23 |
Failed to qualify for Performer (Entertainer). |
4 |
23 |
Became a Drifter (Wanderer). |
4 |
25 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
5 |
25 |
Failed to qualify for Artist (Entertainer). |
5 |
25 |
Continued as Drifter (Wanderer). |
5 |
29 |
Wilber Morrison do not know what happened to Wilber Morrison. There is a gap in Wilber Morrison's memory. |
6 |
29 |
Failed to qualify for Colonist (Citizen). |
6 |
29 |
Switched to Drifter (Scavenger). |
6 |
30 |
Moved to a new world. |
7 |
33 |
Continued as Drifter (Scavenger). |
7 |
35 |
Good fortune |
8 |
37 |
Continued as Drifter (Scavenger). |
8 |
38 |
Survived a risky adventure but gained nothing. |
8 |
41 |
Forced to continue current assignment. |
8 |
41 |
Promoted to Drifter (Scavenger) rank 1. |
9 |
41 |
Continued as Drifter (Scavenger). |
9 |
42 |
Betrayed by a friend. One of Wilber Morrison's Contacts or Allies betrays Wilber Morrison, ending Wilber Morrison's career. That Contact or Ally becomes a Rival or Enemy. |
10 |
42 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
10 |
43 |
Wilber Morrison refuse to secretly provide religious rites for a dying leader or noble, because they do not share Wilber Morrison's faith. |
11 |
46 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
46 |
Retired at age 46. |