Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Engineer/Gunner (Navy). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Betrayed by a friend. One of Wilford Jacobs's Contacts or Allies betrays Wilford Jacobs, ending Wilford Jacobs's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
20 |
Became a Citizen (Colonist). |
2 |
21 |
Wilford Jacobs learn something Wilford Jacobs should not have – a corporate secret, a political scandal – which Wilford Jacobs can profit from illegally. |
3 |
24 |
Continued as Citizen (Colonist). |
3 |
27 |
Wilford Jacobs gain experience in a technical field as a computer operator or surveyor. |
3 |
28 |
Promoted to Citizen (Colonist) rank 1. |
4 |
28 |
Continued as Citizen (Colonist). |
4 |
29 |
Wilford Jacobs's business expands, Wilford Jacobs's corporation grows, or the colony thrives. |
4 |
32 |
Forced to muster out. |
5 |
32 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
5 |
33 |
Wilford Jacobs is chosen to represent Wilford Jacobs's faith in a vid show or other highly public forum. |
5 |
36 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
6 |
36 |
Continued as Believer (Mainstream Believer). |
6 |
40 |
Wilford Jacobs accepted an offer of inducements to betray Wilford Jacobs's faith. Gain 430,000 in cash. |
7 |
40 |
Failed to qualify for Broker (Merchant). |
7 |
40 |
Submitted to the draft. |
7 |
40 |
Became a Scout (Explorer). |
7 |
41 |
Spend several years jumping from world to world in Wilford Jacobs's scout ship. |
8 |
44 |
Voluntarily left Explorer |
8 |
44 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
47 |
Wilford Jacobs retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
8 |
48 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
9 |
48 |
Aging Crisis. Owe 60,000 for medical bills. |
9 |
48 |
Retired at age 48. |