Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Performer). |
1 |
20 |
Amnesia. |
2 |
22 |
Continued as Entertainer (Performer). |
2 |
26 |
Refused to criticise a questionable political leader on Wilford Stanway's homeworld. |
2 |
26 |
Promoted to Entertainer (Performer) rank 1. |
3 |
26 |
Voluntarily left Performer |
3 |
26 |
Failed to qualify for Marine Support (Marine). |
3 |
26 |
Became a Drifter (Scavenger). |
3 |
28 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
28 |
Failed to qualify for Merchant Marine (Merchant). |
4 |
28 |
Switched to Drifter (Wanderer). |
4 |
29 |
Wilford Stanway run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
29 |
Became a Scout (Explorer). |
5 |
30 |
When dealing with an alien race, Wilford Stanway botch an opportunity to gather extra intelligence about them. |
5 |
30 |
Wilford Stanway's ship is damaged, and Wilford Stanway have to hitch-hike Wilford Stanway's way back across the stars to the nearest scout base. |
5 |
30 |
Gain 6 Contacts. Gain 2 Enemies. |
5 |
33 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
6 |
33 |
Continued as Scout (Explorer). |
6 |
35 |
Perform an exemplary service for the scouts. |
6 |
37 |
Promoted to Scout (Explorer) rank 2. |
7 |
37 |
Continued as Scout (Explorer). |
7 |
38 |
Wilford Stanway spend a great deal of time on the fringes of Charted Space. |
7 |
38 |
Gain a contact in an alien race. |
8 |
41 |
Continued as Scout (Explorer). |
8 |
45 |
Wilford Stanway's ship is damaged, and Wilford Stanway have to hitch-hike Wilford Stanway's way back across the stars to the nearest scout base. |
8 |
45 |
Gain 5 Contacts. Gain 3 Enemies. |
9 |
45 |
Switched to Drifter (Barbarian). |
9 |
49 |
Nearly killed. Owe 45,000 for medical bills. |