Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
Expand the field of Profession (Security), but gain a Rival in Williams Crowle's former tutor. |
1 |
25 |
Left the colonies. |
2 |
25 |
Became a Drifter (Barbarian). |
2 |
27 |
Williams Crowle do not know what happened to Williams Crowle. There is a gap in Williams Crowle's memory. |
3 |
27 |
Failed to qualify for Free Trader (Merchant). |
3 |
27 |
Submitted to the draft. |
3 |
27 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
31 |
Given advanced training in a specialist field |
3 |
31 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
31 |
Continued as Merchant (Merchant Marine). |
4 |
34 |
Embroiled in legal trouble. |
5 |
35 |
Continued as Merchant (Merchant Marine). |
5 |
38 |
A series of bad deals and decisions force Williams Crowle into bankruptcy. Williams Crowle salvages what Williams Crowle can. |
6 |
38 |
Switched to Drifter (Wanderer). |
6 |
42 |
Find Ancient Technology. |
7 |
42 |
Continued as Drifter (Wanderer). |
7 |
45 |
Betrayed by a friend. One of Williams Crowle's Contacts or Allies betrays Williams Crowle, ending Williams Crowle's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
45 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
48 |
Williams Crowle have been following false teachings! |
8 |
49 |
Forced to muster out. |