Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
A prank goes horribly wrong. Gain an Enemy |
1 |
26 |
Left the colonies. |
2 |
26 |
Became a Scout (Surveyor). |
2 |
27 |
When dealing with an alien race, Williams Franklin botch an opportunity to gather extra intelligence about them. |
2 |
27 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
3 |
30 |
Attempted to change assignments. |
3 |
30 |
Switched to Scout (Courier) with previous rank. |
3 |
31 |
Williams Franklin survey an alien world. |
4 |
34 |
Continued as Scout (Courier). |
4 |
38 |
Williams Franklin survey an alien world. |
5 |
38 |
Continued as Scout (Courier). |
5 |
42 |
When dealing with an alien race, Williams Franklin botch an opportunity to gather extra intelligence about them. |
5 |
42 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
6 |
42 |
Continued as Scout (Courier). |
6 |
46 |
Williams Franklin's ship is damaged, and Williams Franklin have to hitch-hike Williams Franklin's way back across the stars to the nearest scout base. |
6 |
46 |
Gain 1 Contacts. Gain 3 Enemies. |
7 |
46 |
Aging Crisis. Owe 20,000 for medical bills. |
7 |
46 |
Retired at age 46. |