Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
19 |
Join a social movement. |
1 |
22 |
Failed in the school of hard knocks. |
2 |
22 |
Failed to qualify for Engineer/Gunner (Navy). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
26 |
Embroiled in legal trouble. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
27 |
A sudden war destroys Wilmer Barry's trade routes and contacts, forcing Wilmer Barry to flee that region of space. |
3 |
27 |
Gain rebels as Enemy |
4 |
27 |
Became a Citizen (Corporate). |
4 |
28 |
Hard times caused by a lack of interstellar trade costs Wilmer Barry Wilmer Barry's job. |
5 |
28 |
Became a Drifter (Barbarian). |
5 |
29 |
Find an Alien Artifact. |
5 |
32 |
Promoted to Drifter (Barbarian) rank 1. |
6 |
32 |
Continued as Drifter (Barbarian). |
6 |
36 |
Find Ancient Technology. |
7 |
36 |
Voluntarily left Barbarian |
7 |
36 |
Failed to qualify for Worker (Citizen). |
7 |
36 |
Continued as Drifter (Barbarian). |
7 |
37 |
Attacked by enemies that Wilmer Barry easily defeat. |
7 |
37 |
Gain Enemy if Wilmer Barry don't already have one. |
7 |
40 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
8 |
40 |
Continued as Drifter (Barbarian). |
8 |
42 |
Gained a contact. |
8 |
44 |
Promoted to Drifter (Barbarian) rank 3. |
9 |
44 |
Continued as Drifter (Barbarian). |
9 |
47 |
Drafted into Law Enforcement |
9 |
48 |
Forced to muster out. |