Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Victim of a crime |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
26 |
Attacked by enemies and injured. |
2 |
26 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
2 |
26 |
Gain Enemy if Wilton Mulvahil don't already have one. |
3 |
26 |
Voluntarily left Scavenger |
3 |
26 |
Became a Citizen (Worker). |
3 |
28 |
Wilton Mulvahil's business expands, Wilton Mulvahil's corporation grows, or the colony thrives. |
3 |
30 |
Promoted to Citizen (Worker) rank 1. |
4 |
30 |
Continued as Citizen (Worker). |
4 |
34 |
Wilton Mulvahil learn something Wilton Mulvahil should not have – a corporate secret, a political scandal – which Wilton Mulvahil can profit from illegally. |
4 |
34 |
Gain a criminal contact. |
4 |
34 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
5 |
34 |
Continued as Citizen (Worker). |
5 |
38 |
Wilton Mulvahil is rewarded for Wilton Mulvahil's diligence or cunning. |
5 |
38 |
Promoted to Citizen (Worker) rank 3. |
6 |
38 |
Continued as Citizen (Worker). |
6 |
41 |
Wilton Mulvahil is rewarded for Wilton Mulvahil's diligence or cunning. |
6 |
42 |
Forced to continue current assignment. |
6 |
42 |
Promoted to Citizen (Worker) rank 4 with the new title Craftsman. |
7 |
42 |
Continued as Citizen (Worker). |
7 |
44 |
Advanced training in a specialist field. |
7 |
46 |
Forced to muster out. |