Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Performer). |
1 |
20 |
Criticised a questionable political leader on Winfred Desmond's homeworld, causing his downfall. Gain an Enemy |
1 |
20 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
2 |
22 |
Continued as Entertainer (Performer). |
2 |
25 |
Winfred Desmond is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
3 |
25 |
Became a Navy (Line/Crew) with the new title Crewman. |
3 |
28 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
4 |
28 |
Became a Citizen (Worker). |
4 |
29 |
Winfred Desmond rise to a position of power in Winfred Desmond's colony or corporation. |
4 |
32 |
Promoted to Citizen (Worker) rank 1. |
5 |
32 |
Continued as Citizen (Worker). |
5 |
34 |
Gained a contact. |
6 |
36 |
Continued as Citizen (Worker). |
6 |
40 |
Winfred Desmond learn something Winfred Desmond should not have – a corporate secret, a political scandal – which Winfred Desmond can profit from illegally. |
6 |
40 |
Forced to muster out. |
7 |
40 |
Became a Merchant (Merchant Marine). |
7 |
41 |
A good deal ensures Winfred Desmond is living the high life for a few years. |
7 |
44 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
8 |
44 |
Continued as Merchant (Merchant Marine). |
8 |
46 |
Given advanced training in a specialist field |
8 |
48 |
Forced to muster out. |