Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
22 |
Crime pays off. Gain victim as Enemy. |
1 |
22 |
Promoted to Rogue (Enforcer) rank 1. |
2 |
22 |
Continued as Rogue (Enforcer). |
2 |
23 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
2 |
26 |
Promoted to Rogue (Enforcer) rank 2. |
3 |
26 |
Continued as Rogue (Enforcer). |
3 |
28 |
Arrested |
4 |
28 |
Became a Prisoner (Inmate). |
4 |
32 |
The warden takes an interest in Worth Hall's case. |
4 |
32 |
Paroled from prison. |
5 |
32 |
Failed to qualify for Thief (Rogue). |
5 |
32 |
Became a Drifter (Wanderer). |
5 |
34 |
Worth Hall run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
36 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
36 |
Continued as Drifter (Wanderer). |
6 |
37 |
Moved to a new world. |
6 |
40 |
Promoted to Drifter (Wanderer) rank 2. |
7 |
40 |
Voluntarily left Wanderer |
7 |
40 |
Failed to qualify for Intelligence (Agent). |
7 |
40 |
Switched to Drifter (Barbarian). |
7 |
41 |
Attacked by enemies that Worth Hall easily defeat. |
7 |
41 |
Gain Enemy if Worth Hall don't already have one. |
7 |
44 |
Promoted to Drifter (Barbarian) rank 1. |
8 |
44 |
Continued as Drifter (Barbarian). |
8 |
46 |
Attacked by enemies and injured. |
8 |
46 |
Severely injured. Owe 10,000 for medical bills. |
8 |
46 |
Gain Enemy if Worth Hall don't already have one. |
8 |
48 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |