Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Scientist). |
1 |
22 |
Win a prestigious prize for Wright Bramer's work. |
2 |
22 |
Voluntarily left Scientist |
2 |
22 |
Failed to qualify for Ground Assault (Marine). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
23 |
Befriended by a senior agent. |
2 |
26 |
Forced to continue current assignment. |
2 |
26 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
3 |
26 |
Continued as Agent (Law Enforcement). |
3 |
28 |
Established a network of contacts. Gain 3 contacts. |
3 |
30 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
4 |
30 |
Voluntarily left Law Enforcement |
4 |
30 |
Entered Merchant Academy with the Shipboard curriculum. |
4 |
34 |
War breaks out, triggering a mandatory draft. |
4 |
34 |
Fled from the draft. |
4 |
34 |
Dropped out of the merchant academy. |
5 |
34 |
Became a Drifter (Scavenger). |
5 |
35 |
Betrayed by a friend. One of Wright Bramer's Contacts or Allies betrays Wright Bramer, ending Wright Bramer's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
35 |
Failed to qualify for Free Trader (Merchant). |
6 |
35 |
Continued as Drifter (Scavenger). |
6 |
36 |
A new romantic starts. Gain an Ally. |
6 |
39 |
Promoted to Drifter (Scavenger) rank 1. |
7 |
39 |
Continued as Drifter (Scavenger). |
7 |
42 |
Attacked by enemies and injured. |
7 |
42 |
Severely injured. Owe 10,000 for medical bills. |
7 |
42 |
Gain Enemy if Wright Bramer don't already have one. |
8 |
43 |
Aging Crisis. Owe 10,000 for medical bills. |
8 |
43 |
Retired at age 43. |
8 |
43 |
Continued as Drifter (Scavenger). |
8 |
44 |
Lost eye or limb. Owe 2,500 for medical bills. |
9 |
44 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
9 |
48 |
A notable academic consults with Wright Bramer about a publication or documentary he is working on. Gain a Contact in academia. |