Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Corporate Agent (Agent). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Army (Cavalry) with the new title Private. |
1 |
20 |
Young Carter is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
2 |
20 |
Became a Noble (Administrator) with the new title Assistant. |
2 |
21 |
Refuse to join a conspiracy of nobles. Gain an Enemy. |
3 |
24 |
Continued as Noble (Administrator). |
3 |
25 |
Inherit a gift from a rich relative. |
4 |
28 |
Voluntarily left Administrator |
4 |
28 |
Failed to qualify for Merchant Marine (Merchant). |
4 |
28 |
Became a Drifter (Scavenger). |
4 |
31 |
Attempted a risky adventure and was wildly successful. |
4 |
32 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
32 |
Continued as Drifter (Scavenger). |
5 |
33 |
Moved to a new world. |
6 |
36 |
Continued as Drifter (Scavenger). |
6 |
38 |
Suffer from a life-threatening illness. |
7 |
38 |
Failed to qualify for Corporate (Citizen). |
7 |
38 |
Switched to Drifter (Wanderer). |
7 |
39 |
Attacked by enemies that Young Carter easily defeat. |
7 |
39 |
Gain Enemy if Young Carter don't already have one. |
7 |
42 |
Promoted to Drifter (Wanderer) rank 1. |
8 |
42 |
Continued as Drifter (Wanderer). |
8 |
46 |
Find valuable salvage. |
8 |
46 |
Promoted to Drifter (Wanderer) rank 2. |