Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
Made lifelong friends. Gain 1 Allies. |
1 |
28 |
Failed as a colonist. |
2 |
28 |
Became a Scout (Surveyor). |
2 |
32 |
Young Clarke's ship is damaged, and Young Clarke have to hitch-hike Young Clarke's way back across the stars to the nearest scout base. |
2 |
32 |
Gain 3 Contacts. Gain 3 Enemies. |
3 |
32 |
Became a Drifter (Barbarian). |
3 |
33 |
Attacked by enemies that Young Clarke easily defeat. |
3 |
33 |
Gain Enemy if Young Clarke don't already have one. |
3 |
36 |
Promoted to Drifter (Barbarian) rank 1. |
4 |
36 |
Continued as Drifter (Barbarian). |
4 |
39 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
5 |
39 |
Returned to Scout (Surveyor). |
5 |
40 |
Young Clarke discover a world, item or information of worth to the Imperium. |
5 |
43 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
6 |
43 |
Attempted to change assignments. |
6 |
43 |
Switched to Scout (Courier) with previous rank. |
6 |
44 |
Spend several years jumping from world to world in Young Clarke's scout ship. |
6 |
47 |
Promoted to Scout (Courier) rank 2. |