Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
21 |
A job goes wrong, forcing Young Garcia to flee off-planet. |
2 |
21 |
Failed to qualify for Ground Assault (Marine). |
2 |
21 |
Became a Drifter (Scavenger). |
2 |
22 |
Young Garcia run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
22 |
Became a Merchant (Broker). |
3 |
23 |
Make an unexpected connection outside Young Garcia's normal circles. Gain a Contact. |
4 |
26 |
Continued as Merchant (Broker). |
4 |
30 |
Promoted to Merchant (Broker) rank 1. |
5 |
30 |
Continued as Merchant (Broker). |
5 |
32 |
A new romantic starts. Gain an Ally. |
6 |
34 |
Continued as Merchant (Broker). |
6 |
38 |
Risk Young Garcia's fortune on a possibility lucrative deal and win. |
6 |
38 |
Forced to muster out. |
7 |
38 |
Switched to Drifter (Barbarian). |
7 |
41 |
Encounter a Psionic institute. |
7 |
41 |
Tested for psionic powers |
7 |
42 |
Promoted to Drifter (Barbarian) rank 1. |
8 |
42 |
Continued as Drifter (Barbarian). |
8 |
44 |
Betrayed by a friend. One of Young Garcia's Contacts or Allies betrays Young Garcia, ending Young Garcia's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
44 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
9 |
46 |
Young Garcia retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |