Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
19 |
Hard times caused by a lack of interstellar trade costs Young Sullivan's job. |
2 |
19 |
Entered University. |
2 |
20 |
A prank goes horribly wrong. Gain an Enemy |
2 |
23 |
Graduated. |
3 |
23 |
Continued as Agent (Intelligence). |
3 |
24 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
4 |
24 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
28 |
Make an unexpected connection outside Young Sullivan's normal circles. Gain a Contact. |
5 |
28 |
Continued as Merchant (Merchant Marine). |
5 |
29 |
Given advanced training in a specialist field |
6 |
32 |
Continued as Merchant (Merchant Marine). |
6 |
33 |
Make an unexpected connection outside Young Sullivan's normal circles. Gain a Contact. |
7 |
36 |
Continued as Merchant (Merchant Marine). |
7 |
37 |
Embroiled in legal trouble. |
7 |
40 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
8 |
40 |
Continued as Merchant (Merchant Marine). |
8 |
42 |
Smuggle illegal items onto a planet. |
8 |
44 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
9 |
44 |
Continued as Merchant (Merchant Marine). |
9 |
47 |
A good deal ensures Young Sullivan is living the high life for a few years. |
9 |
48 |
Forced to muster out. |