Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
22 |
Zaer Kue Fonrue learn something Zaer Kue Fonrue should not have – a corporate secret, a political scandal – which Zaer Kue Fonrue can profit from illegally. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
23 |
Zaer Kue Fonrue is rewarded for Zaer Kue Fonrue's diligence or cunning. |
2 |
26 |
Promoted to Citizen (Colonist) rank 1. |
3 |
26 |
Continued as Citizen (Colonist). |
3 |
27 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
3 |
30 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
4 |
30 |
Continued as Citizen (Colonist). |
4 |
32 |
Advanced training in a specialist field. |
4 |
34 |
Promoted to Citizen (Colonist) rank 3. |
5 |
34 |
Continued as Citizen (Colonist). |
5 |
35 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Failed to qualify for Line/Crew (Navy). |
6 |
38 |
Submitted to the draft. |
6 |
38 |
Became a Scout (Surveyor). |
6 |
42 |
Psychologically damaged by Zaer Kue Fonrue's time in the scouts. |
7 |
42 |
Became a Entertainer (Artist). |
7 |
43 |
Expose or are involved in a scandal of some sort. |
8 |
43 |
Entered Merchant Academy with the Business curriculum. |
8 |
45 |
Spent the college years partying. |
8 |
47 |
Graduated. |