Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
A new romantic starts. Gain an Ally. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
26 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
26 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
30 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
3 |
30 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
4 |
30 |
Continued as Agent (Law Enforcement). |
4 |
31 |
Advanced training in a specialist field. |
4 |
34 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
5 |
34 |
Voluntarily left Law Enforcement |
5 |
34 |
Failed to qualify for Merchant Academy. |
5 |
34 |
Switched to Drifter (Barbarian). |
5 |
36 |
Betrayed by a friend. One of A-e A-ebp's Contacts or Allies betrays A-e A-ebp, ending A-e A-ebp's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
36 |
Became a Scholar (Physician). |
6 |
38 |
Advanced training in a specialist field. |
7 |
40 |
Voluntarily left Physician |
7 |
40 |
Switched to Drifter (Wanderer). |
7 |
43 |
Attacked by enemies that A-e A-ebp easily defeat. |
7 |
43 |
Gain Enemy if A-e A-ebp don't already have one. |
8 |
44 |
Voluntarily left Wanderer |
8 |
44 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
48 |
A sudden war destroys A-e A-ebp's trade routes and contacts, forcing A-e A-ebp to flee that region of space. |
8 |
48 |
Gain rebels as Enemy |
9 |
48 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
48 |
Retired at age 48. |