Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
Made lifelong friends. Gain 1 Allies. |
1 |
26 |
Failed as a colonist. |
2 |
26 |
Became a Merchant (Broker). |
2 |
27 |
Make an unexpected connection outside Aaron Clubb's normal circles. Gain a Contact. |
3 |
30 |
Continued as Merchant (Broker). |
3 |
33 |
Befriend a useful ally in one sphere. Gain an Ally. |
3 |
34 |
Promoted to Merchant (Broker) rank 1. |
4 |
34 |
Continued as Merchant (Broker). |
4 |
36 |
Embroiled in legal trouble. |
5 |
38 |
Continued as Merchant (Broker). |
5 |
40 |
Birth or Death involving a family member or close friend. |
5 |
42 |
Promoted to Merchant (Broker) rank 2. |
6 |
42 |
Continued as Merchant (Broker). |
6 |
43 |
Given advanced training in a specialist field |
6 |
46 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
7 |
46 |
Continued as Merchant (Broker). |
7 |
49 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
7 |
50 |
Forced to muster out. |