Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Engineer/Gunner (Navy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
20 |
Addie Hawkins foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
1 |
22 |
Attempt at commissioned failed. |
1 |
22 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Flight). |
2 |
25 |
Addie Hawkins is blamed for an accident that causes the death of several crew members. Addie Hawkins's guilt drives Addie Hawkins to excel. |
3 |
25 |
Failed to qualify for Thief (Rogue). |
3 |
25 |
Became a Drifter (Wanderer). |
3 |
28 |
Addie Hawkins do not know what happened to Addie Hawkins. There is a gap in Addie Hawkins's memory. |
4 |
28 |
Failed to qualify for Performer (Entertainer). |
4 |
28 |
Switched to Drifter (Scavenger). |
4 |
30 |
Betrayed by a friend. One of Addie Hawkins's Contacts or Allies betrays Addie Hawkins, ending Addie Hawkins's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
30 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
34 |
Addie Hawkins refuse to secretly provide religious rites for a dying leader or noble, because they do not share Addie Hawkins's faith. |
6 |
34 |
Continued as Believer (Missionary/Humanitarian). |
6 |
36 |
Addie Hawkins aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
7 |
36 |
Returned to Drifter (Scavenger). |
7 |
37 |
Victim of a crime |
7 |
40 |
Promoted to Drifter (Scavenger) rank 1. |
8 |
40 |
Continued as Drifter (Scavenger). |
8 |
42 |
Find valuable salvage. |
9 |
44 |
Voluntarily left Scavenger |
9 |
44 |
Failed to qualify for Worker (Citizen). |
9 |
44 |
Returned to Drifter (Wanderer). |
9 |
48 |
Addie Hawkins do not know what happened to Addie Hawkins. There is a gap in Addie Hawkins's memory. |