Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Support (Marine). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Gained a contact. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
24 |
Attacked by enemies that Addie Miller easily defeat. |
2 |
24 |
Gain Enemy if Addie Miller don't already have one. |
2 |
26 |
Promoted to Drifter (Wanderer) rank 2. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
30 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
34 |
Addie Miller run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
34 |
Failed to qualify for Star Marine (Marine). |
5 |
34 |
Switched to Drifter (Scavenger). |
5 |
35 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
6 |
35 |
Failed to qualify for Merchant Marine (Merchant). |
6 |
35 |
Submitted to the draft. |
6 |
35 |
Became a Agent (Law Enforcement) with the new title Rookie. |
6 |
38 |
Advanced training in a specialist field. |
7 |
39 |
Continued as Agent (Law Enforcement). |
7 |
40 |
A new romantic starts. Gain an Ally. |
7 |
43 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
8 |
43 |
Aging Crisis. Owe 30,000 for medical bills. |
8 |
43 |
Retired at age 43. |
8 |
43 |
Continued as Agent (Law Enforcement). |
8 |
46 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
9 |
46 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
46 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
9 |
50 |
Opponents of Addie Miller's belief system ambush Addie Miller. |
9 |
50 |
Nearly killed. Fully recovered. Owe 35,000 for medical bills. |
10 |
50 |
Aging Crisis. Owe 10,000 for medical bills. |