Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Ground Assault) with the new title Marine. |
1 |
22 |
A mission goes wrong and Admiral Reynolds is stranded behind enemy lines. Ejected from the service. |
2 |
22 |
Became a Scout (Explorer). |
2 |
24 |
Admiral Reynolds's ship is damaged, and Admiral Reynolds have to hitch-hike Admiral Reynolds's way back across the stars to the nearest scout base. |
2 |
24 |
Gain 6 Contacts. Gain 1 Enemies. |
3 |
24 |
Failed to qualify for Enforcer (Rogue). |
3 |
24 |
Submitted to the draft. |
3 |
24 |
Returned to Marine (Ground Assault). |
3 |
27 |
Assigned to an assault on an enemy fortress. |
3 |
27 |
Injured |
3 |
28 |
Promoted to Marine (Ground Assault) rank 1 with the new title Lance Corporal. |
4 |
28 |
Continued as Marine (Ground Assault). |
4 |
32 |
A mission goes wrong; Admiral Reynolds and several others are captured and mistreated by the enemy. Gain Admiral Reynolds's jailer as an Enemy. |
5 |
32 |
Switched to Scout (Surveyor) with previous rank. |
5 |
34 |
Admiral Reynolds's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
6 |
36 |
Became a Agent (Law Enforcement) with the new title Rookie. |
6 |
39 |
Advanced training in a specialist field. |
6 |
40 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
7 |
40 |
Continued as Agent (Law Enforcement). |
7 |
41 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
8 |
41 |
Aging Crisis. Owe 60,000 for medical bills. |
8 |
41 |
Retired at age 41. |
8 |
41 |
Retired. |
8 |
45 |
Gained a contact. |
9 |
45 |
Aging Crisis. Owe 60,000 for medical bills. |
9 |
49 |
A new romantic starts. Gain an Ally. |
10 |
49 |
Aging Crisis. Owe 40,000 for medical bills. |