Term |
Age |
History |
---|
1 |
18 |
Entered a spacer community. |
1 |
21 |
Suffered a deep tragedy. |
1 |
20 |
Left the spacer community. |
2 |
20 |
Became a Army (Cavalry) with the new title Private. |
2 |
24 |
Nearly killed. Fully recovered. Owe 10,000 for medical bills. |
3 |
24 |
Became a Merchant (Broker). |
3 |
25 |
Make an unexpected connection outside Adolph Anderson's normal circles. Gain a Contact. |
3 |
28 |
Promoted to Merchant (Broker) rank 1. |
4 |
28 |
Continued as Merchant (Broker). |
4 |
32 |
A sudden war destroys Adolph Anderson's trade routes and contacts, forcing Adolph Anderson to flee that region of space. |
4 |
32 |
Gain rebels as Enemy |
5 |
32 |
Became a Rogue (Pirate) with the new title Lackey. |
5 |
34 |
Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
6 |
36 |
Continued as Rogue (Pirate). |
6 |
39 |
A job goes wrong, forcing Adolph Anderson to flee off-planet. |
7 |
39 |
Switched to Merchant (Free Trader). |
7 |
43 |
A good deal ensures Adolph Anderson is living the high life for a few years. |
8 |
43 |
Continued as Merchant (Free Trader). |
8 |
46 |
Embroiled in legal trouble. |
8 |
47 |
Promoted to Merchant (Free Trader) rank 1. |