Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
21 |
A sudden war destroys Al Enright's trade routes and contacts, forcing Al Enright to flee that region of space. |
1 |
21 |
Gain rebels as Enemy |
2 |
21 |
Failed to qualify for Cavalry (Army). |
2 |
21 |
Submitted to the draft. |
2 |
21 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
2 |
23 |
Embroiled in legal trouble. |
2 |
25 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
25 |
Continued as Merchant (Merchant Marine). |
3 |
26 |
Al Enright's ship or starport is destroyed by criminals. Gain them as an Enemy. |
4 |
26 |
Failed to qualify for Worker (Citizen). |
4 |
26 |
Became a Drifter (Wanderer). |
4 |
29 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
5 |
29 |
Became a Entertainer (Journalist). |
5 |
30 |
An investigation, tour, project or expedition goes wrong, stranding Al Enright far from home. |
6 |
30 |
Failed to qualify for Broker (Merchant). |
6 |
30 |
Switched to Drifter (Barbarian). |
6 |
31 |
Attacked by enemies and injured. |
6 |
31 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
6 |
31 |
Gain Enemy if Al Enright don't already have one. |
6 |
34 |
Promoted to Drifter (Barbarian) rank 1. |
7 |
34 |
Continued as Drifter (Barbarian). |
7 |
37 |
Offered job by a patron. Now owe him a favor. |
7 |
38 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
8 |
38 |
Failed to qualify for Infantry (Army). |
8 |
38 |
Continued as Drifter (Barbarian). |
8 |
42 |
Encounter a Psionic institute. |
8 |
42 |
Tested for psionic powers |
8 |
42 |
Promoted to Drifter (Barbarian) rank 3. |
9 |
42 |
Continued as Drifter (Barbarian). |
9 |
46 |
Betrayed by a friend. One of Al Enright's Contacts or Allies betrays Al Enright, ending Al Enright's career. That Contact or Ally becomes a Rival or Enemy. |
10 |
46 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
10 |
49 |
Al Enright secretly provide religious rites for a dying leader or noble, although they do not share Al Enright's faith. Gain an Ally in the family and a Rival who disagrees with Al Enright's choice. |