Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
22 |
Albin Sanders is rewarded for Albin Sanders's diligence or cunning. |
1 |
22 |
Promoted to Citizen (Corporate) rank 1. |
2 |
22 |
Continued as Citizen (Corporate). |
2 |
24 |
Albin Sanders learn something Albin Sanders should not have – a corporate secret, a political scandal – which Albin Sanders can profit from illegally. |
2 |
24 |
Gain a criminal contact. |
3 |
26 |
Continued as Citizen (Corporate). |
3 |
29 |
Albin Sanders learn something Albin Sanders should not have – a corporate secret, a political scandal – which Albin Sanders can profit from illegally. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Became a Scout (Explorer). |
4 |
34 |
Spend several years jumping from world to world in Albin Sanders's scout ship. |
5 |
34 |
Voluntarily left Explorer |
5 |
34 |
Failed to qualify for Corporate (Citizen). |
5 |
34 |
Became a Drifter (Scavenger). |
5 |
35 |
Find Ancient Technology. |
6 |
38 |
Continued as Drifter (Scavenger). |
6 |
41 |
Find valuable salvage. |
6 |
42 |
Promoted to Drifter (Scavenger) rank 1. |
7 |
42 |
Continued as Drifter (Scavenger). |
7 |
43 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
7 |
46 |
Forced to muster out. |
8 |
46 |
Failed to qualify for Broker (Merchant). |
8 |
46 |
Submitted to the draft. |
8 |
46 |
Switched to Scout (Surveyor) with previous rank. |
8 |
49 |
Albin Sanders's scout ship is one of the first on the scene to rescue the survivors of a disaster but Albin Sanders fail to help. Gain an Enemy. |
8 |
49 |
Psychologically damaged by Albin Sanders's time in the scouts. |
8 |
50 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |