Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Courier (Scout). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
Make an unexpected connection outside Alden Mahon's normal circles. Gain a Contact. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
23 |
Imperial trade restrictions force Alden Mahon out of business. |
3 |
23 |
Became a Agent (Intelligence). |
3 |
27 |
Alden Mahon's work ends up coming home with Alden Mahon, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
4 |
27 |
Became a Scout (Explorer). |
4 |
31 |
Serve as the courier for an important message from the Imperium. |
4 |
31 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
5 |
31 |
Continued as Scout (Explorer). |
5 |
32 |
Alden Mahon's scout ship is one of the first on the scene to rescue the survivors of a disaster but Alden Mahon fail to help. Gain an Enemy. |
5 |
32 |
Alden Mahon's ship is damaged, and Alden Mahon have to hitch-hike Alden Mahon's way back across the stars to the nearest scout base. |
5 |
32 |
Gain 1 Contacts. Gain 2 Enemies. |
6 |
35 |
Continued as Scout (Explorer). |
6 |
38 |
Psychologically damaged by Alden Mahon's time in the scouts. |
7 |
38 |
Became a Drifter (Scavenger). |
7 |
39 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
8 |
42 |
Continued as Drifter (Scavenger). |
8 |
44 |
Alden Mahon do not know what happened to Alden Mahon. There is a gap in Alden Mahon's memory. |
9 |
44 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
47 |
Alden Mahon faith enjoys an explosion of popularity largely thanks to Alden Mahon's efforts. |
9 |
47 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
10 |
48 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
48 |
Retired at age 48. |