Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
22 |
Alec Davis discover a world, item or information of worth to the Imperium. |
1 |
22 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Courier). |
2 |
25 |
Spend several years jumping from world to world in Alec Davis's scout ship. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Failed to qualify for Explorer (Scout). |
3 |
26 |
Continued as Scout (Courier). |
3 |
27 |
Alec Davis's scout ship is one of the first on the scene to rescue the survivors of a disaster but Alec Davis fail to help. Gain an Enemy. |
3 |
27 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Failed to qualify for Law Enforcement (Agent). |
4 |
30 |
Became a Drifter (Scavenger). |
4 |
32 |
Alec Davis run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
32 |
Became a Citizen (Worker). |
5 |
36 |
Alec Davis is rewarded for Alec Davis's diligence or cunning. |
5 |
36 |
Promoted to Citizen (Worker) rank 1. |
6 |
36 |
Continued as Citizen (Worker). |
6 |
38 |
Advanced training in a specialist field. |
6 |
40 |
Forced to muster out. |
7 |
40 |
Failed to qualify for Broker (Merchant). |
7 |
40 |
Submitted to the draft. |
7 |
40 |
Became a Agent (Law Enforcement) with the new title Rookie. |
7 |
41 |
An investigation takes on a dangerous turn. |
7 |
41 |
Alec Davis's work ends up coming home with Alec Davis, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
7 |
44 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
8 |
44 |
Continued as Agent (Law Enforcement). |
8 |
45 |
Alec Davis went above and beyond the call of duty. |
8 |
48 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |