Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
22 |
Spend several years jumping from world to world in Alec Larson's scout ship. |
1 |
22 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Courier). |
2 |
24 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
2 |
26 |
Forced to continue current assignment. |
2 |
26 |
Promoted to Scout (Courier) rank 2. |
3 |
26 |
Continued as Scout (Courier). |
3 |
28 |
Nearly killed. Owe 30,000 for medical bills. |
4 |
28 |
Failed to qualify for Free Trader (Merchant). |
4 |
28 |
Submitted to the draft. |
4 |
28 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
32 |
Go undercover to investigate an enemy. |
4 |
32 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
5 |
32 |
Continued as Agent (Law Enforcement). |
5 |
36 |
Go undercover to investigate an enemy. |
5 |
36 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
5 |
36 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
6 |
36 |
Continued as Agent (Law Enforcement). |
6 |
38 |
Alec Larson's work ends up coming home with Alec Larson, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
7 |
38 |
Failed to qualify for Broker (Merchant). |
7 |
38 |
Became a Drifter (Wanderer). |
7 |
40 |
Survived a risky adventure but gained nothing. |
7 |
42 |
Promoted to Drifter (Wanderer) rank 1. |
8 |
42 |
Aging Crisis. Owe 50,000 for medical bills. |
8 |
42 |
Retired at age 42. |
8 |
42 |
Continued as Drifter (Wanderer). |
8 |
44 |
Drafted into Infantry |
9 |
46 |
Aging Crisis. Owe 50,000 for medical bills. |
9 |
46 |
Became a Army (Infantry) with the new title Private. |
9 |
47 |
Alec Larson is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
10 |
47 |
Aging Crisis. Owe 30,000 for medical bills. |