Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
22 |
Good fortune |
1 |
22 |
Promoted to Merchant (Broker) rank 1. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
26 |
Promoted to Merchant (Broker) rank 2. |
3 |
26 |
Continued as Merchant (Broker). |
3 |
30 |
A new romantic starts. Gain an Ally. |
3 |
30 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
4 |
30 |
Voluntarily left Broker |
4 |
30 |
Failed to qualify for Army Support (Army). |
4 |
30 |
Became a Drifter (Wanderer). |
4 |
32 |
Spend time with an alien race. Gain a contact. |
4 |
34 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
34 |
Continued as Drifter (Wanderer). |
5 |
37 |
Attacked by enemies and injured. |
5 |
37 |
Nearly killed. Fully recovered. Owe 15,000 for medical bills. |
5 |
37 |
Gain Enemy if Alice Maiden don't already have one. |
6 |
38 |
Continued as Drifter (Wanderer). |
6 |
41 |
Attempted a risky adventure and was injured. |
6 |
41 |
Severely injured. Fully recovered. Owe 7,500 for medical bills. |
7 |
42 |
Voluntarily left Wanderer |
7 |
42 |
Became a Agent (Law Enforcement) with the new title Rookie. |
7 |
46 |
Go undercover to investigate an enemy. |
7 |
46 |
Advanced training in a specialist field. |
8 |
46 |
Continued as Agent (Law Enforcement). |
8 |
49 |
Life ruined by a criminal gang. Gain the gang as an Enemy |