Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Corporate (Citizen). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
21 |
Vessel participates in a notable military engagement. |
2 |
22 |
Continued as Navy (Line/Crew). |
2 |
23 |
Alice Staff foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
2 |
26 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
3 |
26 |
Continued as Navy (Line/Crew). |
3 |
30 |
Alice Staff is falsely accused for an accident that causes the death of several crew members. Gain the officer who blamed Alice Staff as an Enemy. |
4 |
30 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
38 |
A sudden war destroys Alice Staff's trade routes and contacts, forcing Alice Staff to flee that region of space. |
5 |
38 |
Gain rebels as Enemy |
6 |
38 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
42 |
Alice Staff aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
7 |
42 |
Became a Drifter (Wanderer). |
7 |
44 |
Encounter a Psionic institute. |
7 |
44 |
Tested for psionic powers |
7 |
46 |
Promoted to Drifter (Wanderer) rank 1. |
8 |
46 |
Voluntarily left Wanderer |
8 |
46 |
Returned to Believer (Missionary/Humanitarian). |
8 |
49 |
Alice Staff aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |