Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
22 |
Allan Kelly's scout ship is one of the first on the scene to rescue the survivors of a disaster but Allan Kelly fail to help. Gain an Enemy. |
1 |
22 |
Allan Kelly inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Failed to qualify for Explorer (Scout). |
2 |
22 |
Continued as Scout (Courier). |
2 |
26 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
3 |
26 |
Failed to qualify for Law Enforcement (Agent). |
3 |
26 |
Submitted to the draft. |
3 |
26 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
30 |
Allan Kelly's ship or starport is destroyed by criminals. Gain them as an Enemy. |
4 |
30 |
Became a Drifter (Barbarian). |
4 |
34 |
Find valuable salvage. |
5 |
34 |
Continued as Drifter (Barbarian). |
5 |
35 |
Allan Kelly do not know what happened to Allan Kelly. There is a gap in Allan Kelly's memory. |
5 |
38 |
Promoted to Drifter (Barbarian) rank 1. |
6 |
38 |
Continued as Drifter (Barbarian). |
6 |
40 |
Find valuable salvage. |
6 |
42 |
Forced to continue current assignment. |
6 |
42 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
7 |
42 |
Continued as Drifter (Barbarian). |
7 |
43 |
Contact with Government. |
7 |
46 |
Promoted to Drifter (Barbarian) rank 3. |
8 |
46 |
Continued as Drifter (Barbarian). |
8 |
47 |
Allan Kelly run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |