Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
19 |
Severely injured. Owe 10,000 for medical bills. |
2 |
19 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
21 |
Advanced training in a specialist field. |
2 |
23 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
3 |
23 |
Attempted to change assignments. |
3 |
23 |
Switched to Navy (Flight) with previous rank. |
3 |
24 |
Vessel participates in a notable military engagement. |
3 |
27 |
Promoted to Navy (Flight) rank 2 with the new title Petty Officer, 3rd class. |
4 |
27 |
Attempted to change assignments. |
4 |
27 |
Failed to qualify for Engineer/Gunner (Navy). |
4 |
27 |
Continued as Navy (Flight). |
4 |
31 |
Advanced training in a specialist field. |
4 |
31 |
Promoted to Navy (Flight) rank 3 with the new title Petty Officer, 2nd class. |
5 |
31 |
Attempted to change assignments. |
5 |
31 |
Returned to Navy (Engineer/Gunner). |
5 |
34 |
Allie Peck is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
6 |
34 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
38 |
Good fortune |
7 |
38 |
Continued as Believer (Missionary/Humanitarian). |
7 |
41 |
Allie Peck refuse to secretly provide religious rites for a dying leader or noble, because they do not share Allie Peck's faith. |
7 |
42 |
Forced to muster out. |
8 |
42 |
Became a Merchant (Free Trader). |
8 |
43 |
Make an unexpected connection outside Allie Peck's normal circles. Gain a Contact. |
8 |
46 |
Promoted to Merchant (Free Trader) rank 1. |
9 |
46 |
Continued as Merchant (Free Trader). |
9 |
47 |
Make an unexpected connection outside Allie Peck's normal circles. Gain a Contact. |
9 |
50 |
Promoted to Merchant (Free Trader) rank 2. |