Alvin McDermot  

Species Age Sex Str Dex End Int Edu SocUPP
Zhodani, Imperium 50 M 1 (-2) 7 (0) 7 (0) 8 (0) 8 (0) 5 (-1)177885
Strict, Conformist
 
Skills
Animals 0
Art (Performing) 0
Athletics (Endurance) 1
Broker 1
Carouse 0
Drive (Hovercraft) 1
Electronics 0
Engineer (Power) 1
Flyer (Grav) 1
Flyer (Rotor) 1
Gun Combat (Energy) 1
Gun Combat (Slug) 1
Jack-of-All-Trades 1
Melee (Fencing) 1
Persuade 1
Profession (Hostile Environment) 0
Steward 2
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman01
Entertainer Journalist 01
Citizen Colonist Settler36
Drifter Scavenger 11
 
Term Age History
1 18 Failed to qualify for Scientist (Scholar).
1 18 Submitted to the draft.
1 18 Became a Merchant (Merchant Marine) with the new title Crewman.
2 22 Voluntarily left Merchant Marine
2 22 Became a Entertainer (Journalist).
2 23 An investigation, tour, project or expedition goes wrong, stranding Alvin McDermot far from home.
3 23 Became a Citizen (Colonist).
3 26 Alvin McDermot's business expands, Alvin McDermot's corporation grows, or the colony thrives.
4 27 Continued as Citizen (Colonist).
4 28 Alvin McDermot gain experience in a technical field as a computer operator or surveyor.
4 31 Promoted to Citizen (Colonist) rank 1.
5 31 Continued as Citizen (Colonist).
5 32 Advanced training in a specialist field.
6 35 Continued as Citizen (Colonist).
6 37 Advanced training in a specialist field.
6 39 Promoted to Citizen (Colonist) rank 2 with the new title Settler.
7 39 Continued as Citizen (Colonist).
7 42 Alvin McDermot is rewarded for Alvin McDermot's diligence or cunning.
7 43 Promoted to Citizen (Colonist) rank 3.
8 43 Continued as Citizen (Colonist).
8 46 Nearly killed. Fully recovered.
9 46 Became a Drifter (Scavenger).
9 47 Attempted a risky adventure and was wildly successful.
9 50 Promoted to Drifter (Scavenger) rank 1.
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