Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Scientist (Scholar). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
22 |
Voluntarily left Merchant Marine |
2 |
22 |
Became a Entertainer (Journalist). |
2 |
23 |
An investigation, tour, project or expedition goes wrong, stranding Alvin McDermot far from home. |
3 |
23 |
Became a Citizen (Colonist). |
3 |
26 |
Alvin McDermot's business expands, Alvin McDermot's corporation grows, or the colony thrives. |
4 |
27 |
Continued as Citizen (Colonist). |
4 |
28 |
Alvin McDermot gain experience in a technical field as a computer operator or surveyor. |
4 |
31 |
Promoted to Citizen (Colonist) rank 1. |
5 |
31 |
Continued as Citizen (Colonist). |
5 |
32 |
Advanced training in a specialist field. |
6 |
35 |
Continued as Citizen (Colonist). |
6 |
37 |
Advanced training in a specialist field. |
6 |
39 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
7 |
39 |
Continued as Citizen (Colonist). |
7 |
42 |
Alvin McDermot is rewarded for Alvin McDermot's diligence or cunning. |
7 |
43 |
Promoted to Citizen (Colonist) rank 3. |
8 |
43 |
Continued as Citizen (Colonist). |
8 |
46 |
Nearly killed. Fully recovered. |
9 |
46 |
Became a Drifter (Scavenger). |
9 |
47 |
Attempted a risky adventure and was wildly successful. |
9 |
50 |
Promoted to Drifter (Scavenger) rank 1. |