Term |
Age |
History |
---|
1 |
18 |
Entered University. |
1 |
20 |
Spent the college years partying. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Rogue (Thief). |
2 |
24 |
Anderson Lambert commit a legendary crime. |
2 |
26 |
Promoted to Rogue (Thief) rank 1. |
3 |
26 |
Voluntarily left Thief |
3 |
26 |
Became a Navy (Flight) with the new title Crewman. |
3 |
30 |
Abuse Anderson Lambert's position for profit. |
3 |
30 |
Forced to continue current assignment |
3 |
30 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
4 |
30 |
Continued as Navy (Flight). |
4 |
31 |
A new romantic starts. Gain an Ally. |
4 |
34 |
Promoted to Navy (Flight) rank 2 with the new title Petty Officer, 3rd class. |
5 |
34 |
Continued as Navy (Flight). |
5 |
38 |
During a battle, defeat or victory depends on Anderson Lambert's actions. Anderson Lambert actions lead to an honorabe discharge. |
5 |
38 |
Promoted to Navy (Flight) rank 3 with the new title Petty Officer, 2nd class. |
6 |
38 |
Continued as Navy (Flight). |
6 |
42 |
Anderson Lambert is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
7 |
42 |
Became a Agent (Corporate Agent). |
7 |
45 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
8 |
45 |
Became a Scholar (Field Researcher). |
8 |
49 |
Refuse to join a cheat in some fashion. |