Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Ground Assault) with the new title Marine. |
1 |
21 |
Severely injured. |
2 |
21 |
Became a Drifter (Wanderer). |
2 |
23 |
Betrayed by a friend. One of Anderson Shaw's Contacts or Allies betrays Anderson Shaw, ending Anderson Shaw's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
23 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
3 |
27 |
Anderson Shaw come into conflict with a splinter group Anderson Shaw's own religion which maintains Anderson Shaw's version is the wrong one. Gain 1 Rivals. |
4 |
27 |
Became a Scholar (Field Researcher). |
4 |
30 |
Entangled in a bureaucratic or legal morass that distracts Anderson Shaw from Anderson Shaw's work. |
5 |
31 |
Continued as Scholar (Field Researcher). |
5 |
35 |
An expedition or voyage goes wrong, leaving Anderson Shaw stranded in the wilderness. |
6 |
35 |
Returned to Drifter (Wanderer). |
6 |
37 |
Anderson Shaw run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
37 |
Became a Entertainer (Artist). |
7 |
41 |
Criticised a questionable political leader on Anderson Shaw's homeworld, causing his downfall. Gain an Enemy |
7 |
41 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
7 |
41 |
Promoted to Entertainer (Artist) rank 1. |
8 |
41 |
Voluntarily left Artist |
8 |
41 |
Became a Merchant (Free Trader). |
8 |
43 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
9 |
43 |
Failed to qualify for Merchant Academy. |
9 |
43 |
Returned to Drifter (Wanderer). |
9 |
47 |
Suffer from a life-threatening illness. |
10 |
47 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
47 |
Retired at age 47. |