Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
20 |
Angelo White is rewarded for Angelo White's diligence or cunning. |
2 |
22 |
Continued as Citizen (Worker). |
2 |
24 |
Spent time maintaining and using heavy vehicles. |
2 |
26 |
Forced to continue current assignment. |
2 |
26 |
Promoted to Citizen (Worker) rank 1. |
3 |
26 |
Continued as Citizen (Worker). |
3 |
27 |
A revolution, attack or other unusual event throws Angelo White's life into chaos, forcing Angelo White to leave the planet. |
4 |
27 |
Became a Scout (Courier). |
4 |
31 |
Perform an exemplary service for the scouts. |
4 |
31 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
5 |
31 |
Continued as Scout (Courier). |
5 |
33 |
Spend several years jumping from world to world in Angelo White's scout ship. |
5 |
35 |
Promoted to Scout (Courier) rank 2. |
6 |
35 |
Continued as Scout (Courier). |
6 |
37 |
Angelo White's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
6 |
39 |
Forced to muster out. |
7 |
39 |
Entered Merchant Academy with the Shipboard curriculum. |
7 |
43 |
Made lifelong friends. Gain 3 Allies. |
7 |
43 |
Graduated. |
8 |
43 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
43 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
8 |
46 |
Befriend a useful ally in one sphere. Gain an Ally. |
8 |
47 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |