Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Academy (Military Academy). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Find valuable salvage. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
26 |
Angus Simmons run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
26 |
Became a Navy (Flight) with the new title Crewman. |
3 |
29 |
Advanced training in a specialist field. |
3 |
30 |
Commissioned in Navy (Flight) with the new title Ensign. |
3 |
30 |
Promoted to Navy (Flight) officer rank 2 with the new title Sublieutenant. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Switched to Navy (Engineer/Gunner) with previous rank. |
4 |
31 |
Vessel participates in a notable military engagement. |
5 |
34 |
Attempted to change assignments. |
5 |
34 |
Failed to qualify for Flight (Navy). |
5 |
34 |
Continued as Navy (Engineer/Gunner). |
5 |
36 |
Angus Simmons is blamed for an accident that causes the death of several crew members. Angus Simmons's guilt drives Angus Simmons to excel. |
6 |
36 |
Failed to qualify for Colonist (Citizen). |
6 |
36 |
Submitted to the draft. |
6 |
36 |
Continued as Navy (Engineer/Gunner). |
6 |
39 |
Vessel participates in a diplomatic mission. |
6 |
39 |
Gain a contact. |
7 |
40 |
Attempted to change assignments. |
7 |
40 |
Failed to qualify for Line/Crew (Navy). |
7 |
40 |
Continued as Navy (Engineer/Gunner). |
7 |
44 |
Vessel participates in a diplomatic mission. |
7 |
44 |
Gain a contact. |
8 |
44 |
Voluntarily left Engineer/Gunner |
8 |
44 |
Failed to qualify for Law Enforcement (Agent). |
8 |
44 |
Switched to Drifter (Barbarian). |
8 |
46 |
Attempted a risky adventure and was sent to prison. |