Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
20 |
Advanced training in a specialist field. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
23 |
Nearly killed. Owe 20,000 for medical bills. |
3 |
23 |
Failed to qualify for Broker (Merchant). |
3 |
23 |
Became a Drifter (Wanderer). |
3 |
26 |
Ankaez Ksouz run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
26 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
27 |
Befriend a useful ally in one sphere. Gain an Ally. |
4 |
30 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
30 |
Continued as Merchant (Merchant Marine). |
5 |
33 |
Severely injured. Fully recovered. Owe 12,500 for medical bills. |
6 |
33 |
Switched to Drifter (Barbarian). |
6 |
37 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
7 |
37 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
7 |
38 |
Ankaez Ksouz secretly provide religious rites for a dying leader or noble, although they do not share Ankaez Ksouz's faith. Gain an Ally in the family and a Rival who disagrees with Ankaez Ksouz's choice. |
7 |
41 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
8 |
41 |
Continued as Believer (Mainstream Believer). |
8 |
43 |
Ankaez Ksouz accepted an offer of inducements to betray Ankaez Ksouz's faith. Gain 220,000 in cash. |
9 |
45 |
Returned to Drifter (Barbarian). |
9 |
48 |
Betrayed by a friend. One of Ankaez Ksouz's Contacts or Allies betrays Ankaez Ksouz, ending Ankaez Ksouz's career. That Contact or Ally becomes a Rival or Enemy. |
10 |
48 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
48 |
Retired at age 48. |