Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Intelligence (Agent). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Offered job by a patron. Now owe him a favor. |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Became a Agent (Corporate Agent). |
2 |
26 |
Befriended by a senior agent. |
3 |
26 |
Continued as Agent (Corporate Agent). |
3 |
28 |
Anna Marsden's work ends up coming home with Anna Marsden, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
4 |
28 |
Switched to Drifter (Wanderer). |
4 |
30 |
Anna Marsden do not know what happened to Anna Marsden. There is a gap in Anna Marsden's memory. |
5 |
32 |
Continued as Drifter (Wanderer). |
5 |
33 |
Anna Marsden do not know what happened to Anna Marsden. There is a gap in Anna Marsden's memory. |
6 |
33 |
Became a Citizen (Worker). |
6 |
36 |
Anna Marsden befriend a superior in the corporation or the colony. |
6 |
37 |
Promoted to Citizen (Worker) rank 1. |
7 |
37 |
Continued as Citizen (Worker). |
7 |
40 |
Anna Marsden learn something Anna Marsden should not have – a corporate secret, a political scandal – which Anna Marsden can profit from illegally. |
7 |
40 |
Gain a criminal contact. |
8 |
41 |
Continued as Citizen (Worker). |
8 |
45 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
9 |
45 |
Failed to qualify for Merchant Marine (Merchant). |
9 |
45 |
Returned to Drifter (Scavenger). |
9 |
46 |
Anna Marsden run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
46 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
46 |
Retired at age 46. |
10 |
46 |
Retired. |
10 |
50 |
A new romantic starts. Gain an Ally. |
11 |
50 |
Aging Crisis. Owe 50,000 for medical bills. |