Anna Marsden  

Species Age Sex Str Dex End Int Edu SocUPP
Pirian 50 M 1 (-2) 1 (-2) 1 (-2) 7 (0) 9 (1) 4 (-1)111794
Electrified, Philanthropic
 
Skills
Animals 0
Astrogation 0
Athletics (Dexterity) 1
Deception 1
Diplomat 1
Electronics (Comms) 1
Gun Combat 0
Investigate 1
Mechanic 0
Medic 1
Pilot 0
Profession (Worker/Metalworking) 1
Recon 0
Science (Robotic Sciences) 0
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Scavenger 12
Agent Corporate Agent 02
Drifter Wanderer 02
Citizen Worker 13
Retired 01
 
Name Type Affinity Enmity Power Influence Species
Sadye Pettitt Contact 2 2 0 1 Dynchia (F/57)
Marion Riley Enemy 0 1 5 1 Yilean (M/39)
Angeline Romero Ally 3 0 1 2 Darmine (F/32)
 
Term Age History
1 18 Failed to qualify for Intelligence (Agent).
1 18 Became a Drifter (Scavenger).
1 21 Offered job by a patron. Now owe him a favor.
1 22 Promoted to Drifter (Scavenger) rank 1.
2 22 Became a Agent (Corporate Agent).
2 26 Befriended by a senior agent.
3 26 Continued as Agent (Corporate Agent).
3 28 Anna Marsden's work ends up coming home with Anna Marsden, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
4 28 Switched to Drifter (Wanderer).
4 30 Anna Marsden do not know what happened to Anna Marsden. There is a gap in Anna Marsden's memory.
5 32 Continued as Drifter (Wanderer).
5 33 Anna Marsden do not know what happened to Anna Marsden. There is a gap in Anna Marsden's memory.
6 33 Became a Citizen (Worker).
6 36 Anna Marsden befriend a superior in the corporation or the colony.
6 37 Promoted to Citizen (Worker) rank 1.
7 37 Continued as Citizen (Worker).
7 40 Anna Marsden learn something Anna Marsden should not have – a corporate secret, a political scandal – which Anna Marsden can profit from illegally.
7 40 Gain a criminal contact.
8 41 Continued as Citizen (Worker).
8 45 Life ruined by a criminal gang. Gain the gang as an Enemy
9 45 Failed to qualify for Merchant Marine (Merchant).
9 45 Returned to Drifter (Scavenger).
9 46 Anna Marsden run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
10 46 Aging Crisis. Owe 10,000 for medical bills.
10 46 Retired at age 46.
10 46 Retired.
10 50 A new romantic starts. Gain an Ally.
11 50 Aging Crisis. Owe 50,000 for medical bills.
An error has occurred. This application may no longer respond until reloaded. Reload 🗙